Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include |
#include "PrimitiveSceneProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
Updates selection for the primitive proxy. This simply sends a message to the rendering thread to call SetSelection_RenderThread. This is called in the game thread as selection is toggled. Updates selection for the primitive proxy. This simply sends a message to the rendering thread to call SetSelection_RenderThread. This is called in the game thread as selection is toggled.
Parameter |
Description |
---|---|
bInParentSelected |
true if the parent actor is selected in the editor |
bInIndividuallySelected |
true if the component is selected in the editor directly |
bInSelected |
true if the parent actor is selected in the editor |