FPrimitiveSceneProxy::SetSelection_GameThread

Updates selection for the primitive proxy.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h

Include

#include "PrimitiveSceneProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp

Syntax

void SetSelection_GameThread
(
    const bool bInParentSelected,
    const bool bInIndividuallySelected
)

Remarks

Updates selection for the primitive proxy. This simply sends a message to the rendering thread to call SetSelection_RenderThread. This is called in the game thread as selection is toggled. Updates selection for the primitive proxy. This simply sends a message to the rendering thread to call SetSelection_RenderThread. This is called in the game thread as selection is toggled.

Parameters

Parameter

Description

bInParentSelected

true if the parent actor is selected in the editor

bInIndividuallySelected

true if the component is selected in the editor directly

bInSelected

true if the parent actor is selected in the editor

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