FPrimitiveSceneProxy::SetSelection_RenderThread

Updates selection for the primitive proxy.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h

Include

#include "PrimitiveSceneProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp

Syntax

void SetSelection_RenderThread
(
    const bool bInParentSelected,
    const bool bInIndividuallySelected
)

Remarks

Updates selection for the primitive proxy. This is called in the rendering thread by SetSelection_GameThread.

Updates selection for the primitive proxy. This is called in the rendering thread by SetSelection_GameThread.

Parameters

Parameter

Description

bInSelected

true if the parent actor is selected in the editor

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