Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include |
#include "PrimitiveSceneProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
void SetUsedMaterialForVerification
(
const TArray< UMaterialInterface * > & InUsedMaterialsForVerification
)
This function exist only to perform an update of the UsedMaterialsForVerification on the render thread