bSingleSampleShadowFromStationaryLights

Whether the whole component should be shadowed as one from stationary lights, which makes shadow receiving much cheaper.

Windows
MacOS
Linux

Syntax

uint8 bSingleSampleShadowFromStationaryLights: 1

Remarks

Whether the whole component should be shadowed as one from stationary lights, which makes shadow receiving much cheaper. When enabled shadowing data comes from the volume lighting samples precomputed by Lightmass, which are very sparse. This is currently only used on stationary directional lights.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss