Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
Include |
#include "PrimitiveUniformShaderParameters.h" |
enum
{
HasDeclaredResource = zzMemberIdLocalObjectBoundsMax ::HasDeclaredResource || ! TShaderParameterTypeInfo< FVector > ::bIsStoredInConstantBuffer
}