|
int32
|
Abs
|
|
|
int32
|
AccessCollectionParameter
|
|
|
int32
|
ActorWorldPosition()
|
|
|
int32
|
Add
|
|
|
int32
|
AntialiasedTextureMask
|
|
|
void
|
AppendExpressionError
|
|
|
int32
|
AppendVector
|
|
|
int32
|
Arccosine
|
|
|
int32
|
ArccosineFast
|
|
|
int32
|
Arcsine
|
|
|
int32
|
ArcsineFast
|
|
|
int32
|
Arctangent
|
|
|
int32
|
Arctangent2
|
|
|
int32
|
Arctangent2Fast
|
|
|
int32
|
ArctangentFast
|
|
|
int32
|
AtmosphericFogColor
|
|
|
int32
|
AtmosphericLightColor()
|
|
|
int32
|
AtmosphericLightVector()
|
|
|
int32
|
BlackBody
|
|
|
int32
|
CallExpression
|
|
|
int32
|
CameraVector()
|
|
|
int32
|
Ceil
|
|
|
int32
|
Clamp
|
|
|
int32
|
ComponentMask
|
|
|
int32
|
Constant
|
|
|
int32
|
Constant2
|
|
|
int32
|
Constant3
( float X, float Y, float Z )
|
|
|
int32
|
Constant4
( float X, float Y, float Z, float W )
|
|
|
int32
|
Cosine
|
|
|
int32
|
Cross
|
|
|
int32
|
CustomExpression
|
|
|
int32
|
CustomOutput
|
|
|
int32
|
CustomPrimitiveData
|
|
|
int32
|
DDX
|
|
|
int32
|
DDY
|
|
|
int32
|
DecalLifetimeOpacity()
|
|
|
int32
|
DeltaTime()
|
|
|
int32
|
DepthOfFieldFunction
|
|
|
int32
|
DistanceCullFade()
|
|
|
int32
|
DistanceFieldGradient
|
|
|
int32
|
DistanceToNearestSurface
|
|
|
int32
|
Div
|
|
|
int32
|
Dot
|
|
|
int32
|
DynamicParameter
|
|
|
int32
|
Error
|
|
|
int32
|
ExternalTexture
|
|
|
int32
|
ExternalTexture
( const FGuid& ExternalTextureGuid )
|
|
|
int32
|
ExternalTextureCoordinateOffset
( const FGuid& ExternalTextureGuid )
|
|
|
int32
|
ExternalTextureCoordinateOffset
|
|
|
int32
|
ExternalTextureCoordinateScaleRotation
( const FGuid& ExternalTextureGuid )
|
|
|
int32
|
ExternalTextureCoordinateScaleRotation
|
|
|
int32
|
ExternalTextureParameter
|
|
|
int32
|
EyeAdaptation()
|
|
|
int32
|
Floor
|
|
|
int32
|
Fmod
|
|
|
int32
|
ForceCast
|
|
|
int32
|
Frac
|
|
|
int32
|
GameTime
( bool bPeriodic, float Period )
|
|
|
int32
|
GetCurrentFunctionStackDepth()
|
|
|
EShaderFrequ...
|
GetCurrentShaderFrequency()
|
Gets value stored by SetMaterialProperty()
|
|
ERHIFeatureL...
|
GetFeatureLevel()
|
|
|
int32
|
GetHairBaseColor()
|
|
|
int32
|
GetHairDimensions()
|
|
|
int32
|
GetHairRootUV()
|
|
|
int32
|
GetHairRoughness()
|
|
|
int32
|
GetHairSeed()
|
|
|
int32
|
GetHairTangent()
|
|
|
int32
|
GetHairUV()
|
|
|
const FGuid
|
GetMaterialAttribute()
|
Gets the current top of the MaterialAttributes property stack.
|
|
FMaterialSha...
|
GetMaterialShadingModels()
|
|
|
EMaterialVal...
|
GetParameterType
|
|
|
FMaterialUni...
|
GetParameterUniformExpression
|
|
|
int32
|
GetPixelPosition()
|
|
|
EMaterialQua...
|
GetQualityLevel()
|
|
|
UObject *...
|
GetReferencedTexture
|
|
|
int32
|
GetSceneTextureViewSize
|
|
|
EShaderPlatf...
|
GetShaderPlatform()
|
|
|
bool
|
GetStaticBoolValue
|
|
|
const ITarge...
|
GetTargetPlatform()
|
|
|
bool
|
GetTextureForExpression
|
|
|
EMaterialVal...
|
GetType
|
|
|
int32
|
GetViewportUV()
|
|
|
int32
|
GIReplace
|
|
|
int32
|
If
|
|
|
bool
|
IsDevelopmentFeatureEnabled
( const FName& FeatureName )
|
|
|
int32
|
Length
|
|
|
int32
|
Lerp
|
|
|
int32
|
LightmapUVs()
|
|
|
int32
|
LightVector()
|
|
|
int32
|
Logarithm10
|
|
|
int32
|
Logarithm2
|
|
|
int32
|
MapARPassthroughCameraUV
|
|
|
int32
|
Max
|
|
|
int32
|
Min
|
|
|
int32
|
Mul
|
|
|
int32
|
Noise
( int32 Position, float Scale, int32 Quality, uint8 NoiseFunction, bool bTurbulence, int32 Levels, float OutputMin, float OutputMax, float LevelScale, int32 FilterWidth, bool bTiling, uint32 TileSize )
|
|
|
int32
|
ObjectBounds()
|
|
|
int32
|
ObjectOrientation()
|
|
|
int32
|
ObjectRadius()
|
|
|
int32
|
ObjectWorldPosition()
|
|
|
int32
|
ParticleColor()
|
|
|
int32
|
ParticleMacroUV()
|
|
|
int32
|
ParticlePosition()
|
|
|
int32
|
ParticleRadius()
|
|
|
int32
|
ParticleSubUV
|
|
|
int32
|
ParticleSubUVProperty
|
|
|
int32
|
PerInstanceCustomData
|
|
|
int32
|
PerInstanceFadeAmount()
|
|
|
int32
|
PerInstanceRandom()
|
|
|
int32
|
PeriodicHint
|
|
|
int32
|
PixelDepth()
|
|
|
int32
|
PixelNormalWS()
|
|
|
FMaterialFun...
|
PopFunction()
|
Pops a function from the compiler's function stack, which indicates that compilation is leaving a function.
|
|
FGuid
|
PopMaterialAttribute()
|
Pops a MaterialAttributes property off the stack.
|
|
FMaterialPar...
|
PopParameterOwner()
|
Pops a parameter owner off the stack.
|
|
int32
|
Power
|
|
|
int32
|
PrecomputedAOMask()
|
|
|
int32
|
PreSkinnedLocalBounds
|
|
|
int32
|
PreSkinnedNormal()
|
|
|
int32
|
PreSkinnedPosition()
|
|
|
void
|
PushFunction
|
Pushes a function onto the compiler's function stack, which indicates that compilation is entering a function.
|
|
void
|
PushMaterialAttribute
( const FGuid& InAttributeID )
|
Pushes a material attributes property onto the stack.
|
|
void
|
PushParameterOwner
|
Pushes a parameter owner onto the stack.
|
|
int32
|
RayTracingQualitySwitchReplace
|
|
|
int32
|
RealTime
( bool bPeriodic, float Period )
|
|
|
int32
|
ReflectionVector()
|
|
|
int32
|
RotateAboutAxis
( int32 NormalizedRotationAxisAndAngl..., int32 PositionOnAxisIndex, int32 PositionIndex )
|
|
|
int32
|
RotateScaleOffsetTexCoords
|
|
|
int32
|
Round
|
|
|
int32
|
Saturate
|
|
|
int32
|
ScalarParameter
( FName ParameterName, float DefaultValue )
|
|
|
int32
|
SceneColor
|
|
|
int32
|
SceneDepth
|
|
|
int32
|
SceneTextureLookup
|
|
|
void
|
SetBaseMaterialAttribute
( const FGuid& InAttributeID )
|
Sets the bottom MaterialAttributes property of the stack.
|
|
void
|
SetMaterialProperty
|
Sets internal state CurrentShaderFrequency
|
|
int32
|
ShadingModel
|
|
|
int32
|
ShadowReplace
|
|
|
int32
|
Sign
|
|
|
int32
|
Sine
|
|
|
int32
|
SkyAtmosphereAerialPerspective
|
|
|
int32
|
SkyAtmosphereDistantLightScatteredLuminance()
|
|
|
int32
|
SkyAtmosphereLightDirection
|
|
|
int32
|
SkyAtmosphereLightDiskLuminance
|
|
|
int32
|
SkyAtmosphereLightIlluminance
|
|
|
int32
|
SkyAtmosphereViewLuminance()
|
|
|
int32
|
Sobol
|
|
|
int32
|
SpeedTree
( int32 GeometryArg, int32 WindArg, int32 LODArg, float BillboardThreshold, bool bAccurateWindVelocities, bool bExtraBend, int32 ExtraBendArg )
|
|
|
int32
|
SphericalParticleOpacity
|
|
|
int32
|
SquareRoot
|
|
|
int32
|
StaticBool
|
|
|
int32
|
StaticBoolParameter
|
|
|
int32
|
StaticComponentMask
|
|
|
const FMater...
|
StaticMaterialLayersParameter
|
|
|
int32
|
StaticTerrainLayerWeight
|
|
|
int32
|
Sub
|
|
|
int32
|
Tangent
|
|
|
int32
|
TemporalSobol
|
|
|
int32
|
Texture
|
|
|
int32
|
TextureCoordinate
|
|
|
int32
|
TextureCoordinateOffset()
|
|
|
int32
|
TextureDecalDerivative
|
|
|
int32
|
TextureDecalMipmapLevel
( int32 TextureSizeInput )
|
|
|
int32
|
TextureParameter
|
|
|
int32
|
TextureProperty
|
|
|
int32
|
TextureSample
|
|
|
int32
|
TransformPosition
|
|
|
int32
|
TransformVector
|
|
|
int32
|
Truncate
|
|
|
int32
|
TwoSidedSign()
|
|
|
int32
|
ValidCast
|
Casts the passed in code to DestType, or generates a compile error if the cast is not valid.
|
|
int32
|
VectorNoise
|
|
|
int32
|
VectorParameter
|
|
|
int32
|
VertexColor()
|
|
|
int32
|
VertexNormal()
|
|
|
int32
|
VertexTangent()
|
|
|
int32
|
ViewProperty
|
|
|
int32
|
VirtualTexture
|
|
|
int32
|
VirtualTextureOutput
|
|
|
int32
|
VirtualTextureOutputReplace
|
|
|
int32
|
VirtualTextureParameter
|
|
|
int32
|
VirtualTextureUniform
|
|
|
int32
|
VirtualTextureUniform
|
|
|
int32
|
VirtualTextureUnpack
|
|
|
int32
|
VirtualTextureWorldToUV
|
|
|
int32
|
WorldPosition
|
|