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Header |
/Engine/Source/Runtime/Engine/Public/Scalability.h |
Include |
#include "Scalability.h" |
struct FQualityLevels
Structure for holding the state of the engine scalability groups Actual engine state you can get though GetQualityLevels().
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FQualityLevels() |
Name | Description | ||
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GetHash() |
Used for DisplayInternals to quickly identify why a screenshot looks different |
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GetMinQualityLevel() |
Returns the minimum set quality level from all settings |
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GetSingleQualityLevel() |
Returns the overall value if all settings are set to the same thing |
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SetAntiAliasingQuality ( |
Sets anti-aliasing quality |
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SetBenchmarkFallback() |
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SetDefaults() |
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SetEffectsQuality ( |
Sets the visual effects quality |
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SetFoliageQuality ( |
Sets the foliage quality |
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SetFromSingleQualityLevel ( |
Sets all other settings based on an overall value |
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SetFromSingleQualityLevelRelativeToMax ( |
Sets all other settings based on an overall value, but relative to the maximum. |
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SetPostProcessQuality ( |
Sets the post-processing quality |
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SetShadingQuality ( |
Sets the sharing quality |
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SetShadowQuality ( |
Sets shadow quality |
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SetTextureQuality ( |
Sets the texture quality |
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SetViewDistanceQuality ( |
Sets view distance quality |
Name | Description | ||
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operator!= ( |
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operator== ( |