Module |
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Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
struct FRayTracingDynamicGeometryUpdateParams
Name | Description | ||
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Buffer |
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bUsingIndirectDraw |
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Geometry |
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MeshBatches |
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NumTriangles |
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NumVertices |
When bUsingIndirectDraw == false, NumVertices == the actual number of vertices to process When bUsingIndirectDraw == true, it is the maximum possible vertices that GPU can emit |
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VertexBufferSize |