FRayTracingDynamicGeometryUpdateParams

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

struct FRayTracingDynamicGeometryUpdateParams

Variables

Name Description

Public variable

FRWBuffer *

 

Buffer

Public variable

bool

 

bUsingIndirectDraw

Public variable

FRayTracingGeom...

 

Geometry

Public variable

TArray< FMeshBa...

 

MeshBatches

Public variable

uint32

 

NumTriangles

Public variable

uint32

 

NumVertices

When bUsingIndirectDraw == false, NumVertices == the actual number of vertices to process When bUsingIndirectDraw == true, it is the maximum possible vertices that GPU can emit

Public variable

uint32

 

VertexBufferSize

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