FReadOnlyCVARCache

Cache of read-only console variables used by the scene renderer

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

struct FReadOnlyCVARCache

Remarks

Cache of read-only console variables used by the scene renderer

Variables

Name Description

Public variable

bool

 

bAllowStaticLighting

Public variable

bool

 

bEnableAtmosphericFog

Public variable

bool

 

bEnableLowQualityLightmaps

Public variable

bool

 

bEnablePointLightShadows

Public variable

bool

 

bEnableStationarySkylight

Public variable

bool

 

bInitialized

Public variable

bool

 

bMobileAllowDistanceFieldShadows

Public variable

bool

 

bMobileAllowMovableDirectionalLights

Mobile specific.

Public variable

bool

 

bMobileEnableStaticAndCSMShadowReceivers

Public variable

bool

 

bMobileMovablePointLightsUseStaticBranch

Public variable

bool

 

bSupportSkyAtmosphere

Public variable

int32

 

MobileSkyLightPermutation

Public variable

int32

 

NumMobileMovablePointLights

Functions

Name Description

Public function Static

const FReadO...

 

Get()

Public function

void

 

Init()

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