FRecalculatedMassProperties

Delegate for when the mass properties of a body instance have been re-calculated.

Windows
MacOS
Linux

Type

typedef TMulticastDelegate_OneParam< void, FBodyInstance * > FRecalculatedMassProperties

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PhysicsPublic.h

Include

#include "PhysicsPublic.h"

Remarks

Delegate for when the mass properties of a body instance have been re-calculated. This can be useful for systems that need to set specific physx settings on actors, or systems that rely on the mass information in some way

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss