FReferenceSkeleton::GetDepthBetweenBones
Returns # of Depth from BoneIndex to ParentBoneIndex This will return 0 if BoneIndex == ParentBoneIndex; This will return -1 if BoneIndex isn't child of ParentBoneIndex
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h
|
Include
|
#include "ReferenceSkeleton.h"
|
int32 GetDepthBetweenBones
(
const int32 BoneIndex,
const int32 ParentBoneIndex
) const
Returns # of Depth from BoneIndex to ParentBoneIndex This will return 0 if BoneIndex == ParentBoneIndex; This will return -1 if BoneIndex isn't child of ParentBoneIndex
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.