FReferenceSkeleton::GetRawBoneNum

Returns number of raw bones in Skeleton. These are the original bones of the asset

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h

Include

#include "ReferenceSkeleton.h"

Syntax

int32 GetRawBoneNum() const

Remarks

Returns number of raw bones in Skeleton. These are the original bones of the asset

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