Module |
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Header |
/Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h |
Include |
#include "ReferenceSkeleton.h" |
struct FReferenceSkeletonModifier
Allow modifications to a reference skeleton while guaranteeing that virtual bones remain valid.
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FReferenceSkeletonModifier ( |
Name | Description | |
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~FReferenceSkeletonModifier() |
Name | Description | ||
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Add ( |
Add a new bone. BoneName must not already exist! ParentIndex must be valid. |
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FindBoneIndex ( |
Find Bone Index from BoneName. Precache as much as possible in speed critical sections! |
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const TArray... |
GetRefBoneInfo() |
Accessor to private data. Const so it can't be changed recklessly. |
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const FRefer... |
GetReferenceSkeleton() |
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UpdateRefPoseTransform ( |
Update the reference pose transform of the specified bone. |