Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/RenderAssetUpdate.h |
Include |
#include "RenderAssetUpdate.h" |
enum EThreadType
{
TT_None,
TT_Render,
TT_Async,
TT_GameThread,
TT_GameRunningAsync,
}
Name |
Description |
---|---|
TT_None |
|
TT_Render |
|
TT_Async |
|
TT_GameThread |
|
TT_GameRunningAsync |
A thread type used for doing a part of the update process.