FRenderAssetUpdate::GetRelevantThread

Return the thread relevant to the next step of execution.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/RenderAssetUpdate.h

Include

#include "RenderAssetUpdate.h"

Syntax

EThreadType GetRelevantThread() const

Remarks

Return the thread relevant to the next step of execution.

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