Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include |
#include "UnrealClient.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
bool ReadPixels
(
TArray< FColor > & OutImageData,
FReadSurfaceDataFlags InFlags,
FIntRect InRect
)
Reads the viewport's displayed pixels into a preallocated color buffer. Reads the viewport's displayed pixels into a preallocated color buffer.
True if the read succeeded.
Parameter |
Description |
---|---|
OutImageData |
RGBA8 values will be stored in this buffer |
InRect |
source rect of the image to capture |
OutImageData |
RGBA8 values will be stored in this buffer |
TopLeftX |
Top left X pixel to capture |
TopLeftY |
Top left Y pixel to capture |
Width |
Width of image in pixels to capture |
Height |
Height of image in pixels to capture |