Module |
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Header |
/Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
Include |
#include "PhysicsReplication.h" |
struct FReplicatedPhysicsTarget
Name | Description | ||
---|---|---|---|
|
float |
AccumulatedErrorSeconds |
Physics sync error accumulation |
|
float |
ArrivedTimeSeconds |
Client time when target state arrived |
|
BoneName |
The bone name used to find the body |
|
|
ErrorHistory |
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|
PrevPos |
||
|
PrevPosTarget |
Correction values from previous update |
|
|
TargetState |
The target state replicated by server |
Name | Description | |
---|---|---|
|
FReplicatedPhysicsTarget() |