FSceneInterface::AddInvisibleLight

Adds a new light component to the scene which is currently invisible, but needed for editor previewing

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

void AddInvisibleLight
(
    ULightComponent * Light
)

Remarks

Adds a new light component to the scene which is currently invisible, but needed for editor previewing

Parameters

Parameter

Description

Light

light component to add

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss