FSceneInterface::AllocateReflectionCaptures

Allocates reflection captures in the scene's reflection cubemap array and updates them by recapturing the scene.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

virtual void AllocateReflectionCaptures
(
    const TArray< UReflectionCaptureComponent * > & NewCaptures,
    const TCHAR * CaptureReason,
    bool bVerifyOnlyCapturing
)

Remarks

Allocates reflection captures in the scene's reflection cubemap array and updates them by recapturing the scene. Existing captures will only be updated. Must be called from the game thread.

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