Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneInterface.h |
Include |
#include "SceneInterface.h" |
virtual void AllocateReflectionCaptures
(
const TArray< UReflectionCaptureComponent * > & NewCaptures,
const TCHAR * CaptureReason,
bool bVerifyOnlyCapturing
)
Allocates reflection captures in the scene's reflection cubemap array and updates them by recapturing the scene. Existing captures will only be updated. Must be called from the game thread.