Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneInterface.h |
Include |
#include "SceneInterface.h" |
virtual void GetReflectionCaptureData
(
UReflectionCaptureComponent * Component,
class FReflectionCaptureData & OutCaptureData
)
Reads back reflection capture data from the GPU. Very slow operation that blocks the GPU and rendering thread many times.