FSceneInterface::GetRenderScene

Return the scene to be used for rendering.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

virtual FScene * GetRenderScene()

Remarks

Return the scene to be used for rendering. Note that this can return NULL if rendering has been disabled!

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss