FSceneInterface::GetScenePrimitiveComponentIds

Returns the [FPrimitiveComponentId](API\Runtime\Engine\FPrimitiveComponentId) for all primitives in the scene

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Source

/Engine/Source/Runtime/Engine/Private/SceneInterface.cpp

Syntax

virtual TArray< FPrimitiveComponentId > GetScenePrimitiveComponentIds() const

Remarks

Returns the FPrimitiveComponentId for all primitives in the scene

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