FSceneView::DeprojectFVector2D

Transforms 2D screen coordinates into a 3D world-space origin and direction

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneView.h

Include

#include "SceneView.h"

Source

/Engine/Source/Runtime/Engine/Private/SceneView.cpp

Syntax

void DeprojectFVector2D
(
    const FVector2D & ScreenPos,
    FVector & out_WorldOrigin,
    FVector & out_WorldDirection
) const

Remarks

Transforms 2D screen coordinates into a 3D world-space origin and direction

Parameters

Parameter

Description

ScreenPos

screen coordinates in pixels

out_WorldOrigin

(out) - world-space origin vector

out_WorldDirection

(out) - world-space direction vector

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