FSceneView::DeprojectScreenToWorld

Overload to take a single combined view projection matrix.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneView.h

Include

#include "SceneView.h"

Source

/Engine/Source/Runtime/Engine/Private/SceneView.cpp

Syntax

static void DeprojectScreenToWorld
(
    const FVector2D & ScreenPos,
    const FIntRect & ViewRect,
    const FMatrix & InvViewProjMatrix,
    FVector & out_WorldOrigin,
    FVector & out_WorldDirection
)

Remarks

Overload to take a single combined view projection matrix.

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