FSceneView::GetLODDistanceFactor

Get LOD distance factor: Sqrt([GetLODDistanceFactor()](API\Runtime\Engine\FSceneView\GetLODDistanceFactor)*SphereRadius*SphereRadius / ScreenPercentage) = distance to this LOD transition

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneView.h

Include

#include "SceneView.h"

Source

/Engine/Source/Runtime/Engine/Private/SceneView.cpp

Syntax

float GetLODDistanceFactor() const

Remarks

Get LOD distance factor: Sqrt(GetLODDistanceFactor()*SphereRadius*SphereRadius / ScreenPercentage) = distance to this LOD transition

Returns

distance factor

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