Module |
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Header |
/Engine/Source/Runtime/Engine/Public/SceneView.h |
Include |
#include "SceneView.h" |
struct ConstructionValues
Helper struct for creating FSceneViewFamily instances If created with specifying a time it will retrieve them from the world in the given scene.
Name | Description | ||
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uint32: 1 |
bAdditionalViewFamily |
Indicates whether the view family is additional. |
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uint32: 1 |
bDeferClear |
Used to defer the back buffer clearing to just before the back buffer is drawn to |
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uint32: 1 |
bRealtimeUpdate |
Indicates whether the view family is updated in real-time. |
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uint32: 1 |
bResolveScene |
If true then results of scene rendering are copied/resolved to the RenderTarget. |
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uint32: 1 |
bTimesSet |
Safety check to ensure valid times are set either from a valid world/scene pointer or via the SetWorldTimes function |
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float |
CurrentRealTime |
The current real time. |
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float |
CurrentWorldTime |
The current world time. |
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float |
DeltaWorldTime |
The difference between the last world time and CurrentWorldTime. |
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EngineShowFlags |
The engine show flags for the views. |
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float |
GammaCorrection |
Gamma correction used when rendering this family. Default is 1.0 |
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const FRenderTa... |
RenderTarget |
The views which make up the family. |
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Scene |
The render target which the views are being rendered to. |
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ViewModeParam |
Additional view params related to the current viewmode (example : texcoord index) |
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ViewModeParamName |
An name bound to the current viewmode param. (example : texture name) |
Name | Description | |
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ConstructionValues ( |
Name | Description | ||
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Construction... |
SetAdditionalViewFamily ( |
Set whether the view family is additional. |
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Construction... |
SetDeferClear ( |
Set whether to defer the back buffer clearing to just before the back buffer is drawn to |
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Construction... |
SetGammaCorrection ( |
Set Gamma correction used when rendering this family. |
|
Construction... |
SetRealtimeUpdate ( |
Set whether the view family is updated in real-time. |
|
Construction... |
SetResolveScene ( |
Setting to if true then results of scene rendering are copied/resolved to the RenderTarget. |
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Construction... |
SetViewModeParam ( |
Set the view param. |
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Construction... |
SetWorldTimes ( |
Set the world time ,difference between the last world time and CurrentWorldTime and current real time. |