FSceneViewFamily::GetStereoEyeView

Returns the appropriate view for a given eye in a stereo pair.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneView.h

Include

#include "SceneView.h"

Source

/Engine/Source/Runtime/Engine/Private/SceneView.cpp

Syntax

const FSceneView & GetStereoEyeView
(
    const EStereoscopicPass Eye
) const

Remarks

Returns the appropriate view for a given eye in a stereo pair.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss