FScopedSkeletalMeshPostEditChange::FScopedSkeletalMeshPostEditChange

This constructor increment the skeletal mesh PostEditChangeStackCounter.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h

Include

#include "SkeletalMeshTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

FScopedSkeletalMeshPostEditChange
(
    USkeletalMesh * InSkeletalMesh,
    bool InbCallPostEditChange,
    bool InbReregisterComponents
)

Remarks

This constructor increment the skeletal mesh PostEditChangeStackCounter. If the stack counter is zero before the increment the skeletal mesh component will be unregister from the world. The component will also release there rendering resources. Parameters:

Parameters

Parameter

Description

InbCallPostEditChange

if we are the first scope PostEditChange will be called.

InbReregisterComponents

if we are the first scope we will re register component from world and also component render data.

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