Module |
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Header |
/Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include |
#include "UnrealClient.h" |
struct FScreenshotRequest
Name | Description | ||
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CreateViewportScreenShotFilename ( |
Creates a new screenshot filename from the passed in filename template |
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const FStrin... |
GetFilename() |
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GetHighresScreenshotMaskColorArray() |
Access a temporary color array for storing the pixel colors for the highres screenshot mask |
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IsScreenshotRequested() |
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FOnScreensho... |
OnScreenshotCaptured() |
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FOnScreensho... |
OnScreenshotRequestProcessed() |
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RequestScreenshot ( |
Requests a new screenshot. |
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RequestScreenshot |
Requests a new screenshot with a specific filename |
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Reset() |
Resets a screenshot request |
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ShouldShowUI() |