FShaderCompilerStats::RegisterCompiledShaders

A dynamically sizeable string.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h

Include

#include "ShaderCompiler.h"

Source

/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp

Syntax

void RegisterCompiledShaders
(
    uint32 NumPermutations,
    EShaderPlatform Platform,
    const FString MaterialPath,
    FString PermutationString
)

Remarks

A dynamically sizeable string.

See Also

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