| FDeferredCleanupInterface
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/ShadowMap.h |
Include |
#include "ShadowMap.h" |
class FShadowMap : private FDeferredCleanupInterface
The abstract base class of 1D and 2D shadow-maps.
Name | Description | |
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FShadowMap() |
Default constructor. |
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FShadowMap |
Name | Description | |
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~FShadowMap() |
Destructor. |
Name | Description | ||
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AddRef() |
Reference counting. |
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AddReferencedObjects ( |
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Cleanup() |
Called when the light-map is no longer referenced. Should release the lightmap's resources. |
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ContainsLight ( |
Checks if a light is stored in this shadow-map. |
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FShadowMapIn... |
GetInteraction() |
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FShadowMap2D... |
GetShadowMap2D() |
Runtime type casting. |
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const FShado... |
GetShadowMap2D() |
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Release() |
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Serialize ( |