FShadowMap2D::AllocateShadowMap

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShadowMap.h

Include

#include "ShadowMap.h"

Source

/Engine/Source/Runtime/Engine/Private/ShadowMap.cpp

Syntax

static TRefCountPtr< FShadowMap2D > AllocateShadowMap
(
    UObject * LightMapOuter,
    const TMap< ULightComponent *, FShadowMapData2D * > & ShadowMapData,
    const FBoxSphereBounds & Bounds,
    ELightMapPaddingType InPaddingType,
    EShadowMapFlags InShadowmapFlags
)

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