FShadowMap2D::EncodeSingleTexture

Constructs mip maps for a single shadowmap texture.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShadowMap.h

Include

#include "ShadowMap.h"

Source

/Engine/Source/Runtime/Engine/Private/ShadowMap.cpp

Syntax

static int32 EncodeSingleTexture
(
    ULevel * LightingScenario,
    struct FShadowMapPendingTexture & PendingTexture,
    UShadowMapTexture2D * Texture,
    TArray< TArray< FFourDistanceFieldSamples >> & MipData
)

Remarks

Constructs mip maps for a single shadowmap texture.

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