FShadowMap2D::EncodeTextures

Executes all pending shadow-map encoding requests.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShadowMap.h

Include

#include "ShadowMap.h"

Source

/Engine/Source/Runtime/Engine/Private/ShadowMap.cpp

Syntax

static void EncodeTextures
(
    UWorld * InWorld,
    ULevel * LightingScenario,
    bool bLightingSuccessful,
    bool bMultithreadedEncode
)

Remarks

Executes all pending shadow-map encoding requests.

Parameters

Parameter

Description

InWorld

World in which the textures exist

bLightingSuccessful

Whether the lighting build was successful or not.

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