FShadowMap2D::GetTexture

Accessors.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShadowMap.h

Include

#include "ShadowMap.h"

Source

/Engine/Source/Runtime/Engine/Private/ShadowMap.cpp

Syntax

const UTexture2D * GetTexture() const

Remarks

Accessors.

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