bUpdateStatus

If true, update the status when encoding light maps

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShadowMap.h

Include

#include "ShadowMap.h"

Syntax

static bool bUpdateStatus = true;

Remarks

If true, update the status when encoding light maps

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss