Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SimpleElementShaders.h |
Include |
#include "SimpleElementShaders.h" |
static bool ShouldCompilePermutation
(
const FGlobalShaderPermutationParameters & Parameters
)
Determine if this shader should be compiled
true if this shader should be cached for the given platform
Parameter |
Description |
---|---|
Platform |
current shader platform being compiled |