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Header |
/Engine/Source/Runtime/Engine/Public/SimpleElementShaders.h |
Include |
#include "SimpleElementShaders.h" |
class FSimpleElementPS : public FGlobalShader
Simple pixel shader that just reads from a texture This is used for resolves and needs to be as efficient as possible
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FSimpleElementPS() |
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FSimpleElementPS ( |
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FShader *... |
ConstructCompiledInstance ( |
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FShader *... |
ConstructSerializedInstance() |
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const FTypeL... |
GetTypeLayout() |
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ModifyCompilationEnvironmentImpl ( |
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SetEditorCompositingParameters ( |
Sets parameters for compositing editor primitives |
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SetParameters ( |
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ShouldCompilePermutation ( |
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ShouldCompilePermutationImpl ( |
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FTypeLayoutD... |
StaticGetTypeLayout() |
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Description |
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InternalLinkType |
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Description |
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DerivedType |
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InternalBaseType |
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ShaderMapType |
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ShaderMetaType |
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Description |
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CounterBase |
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InterfaceType |
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StaticType |