FSkeletalMeshMerge

Utility for merging a list of skeletal meshes into a single mesh.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h

Include

#include "SkeletalMeshMerge.h"

Syntax

class FSkeletalMeshMerge

Remarks

Utility for merging a list of skeletal meshes into a single mesh.

Constructors

Name Description

Public function

FSkeletalMeshMerge

(
    USkeletalMesh* InMergeMesh,
    const TArray< USkeletalMesh* >...,
    const TArray< FSkelMeshMergeSection...,
    int32 StripTopLODs,
    EMeshBufferAccess MeshBufferAccess,
    FSkelMeshMergeUVTransforms* In...
)

Constructor Constructor

Functions

Name Description

Public function

bool

 

DoMerge

(
    TArray< FRefPoseOverride >* Re...
)

Merge/Composite skeleton and meshes together from the list of source meshes.

Public function

bool

 

FinalizeMesh()

Creates the merged mesh from the 'SrcMeshList' (note, this should only be called after MergeSkeleton()).

Public function

void

 

MergeSkeleton

(
    const TArray< FRefPoseOverride >&#...
)

Create the 'MergedMesh' reference skeleton from the skeletons in the 'SrcMeshList'.

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