FSkeletalMeshObject::GetSkinVertexFactory

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h

Include

#include "SkeletalRenderPublic.h"

Syntax

const FVertexFactory * GetSkinVertexFactory
(
    const FSceneView * View,
    int32 LODIndex,
    int32 ChunkIdx
) const

Returns

vertex factory for rendering the LOD, 0 to suppress rendering

Parameters

Parameter

Description

View

View, must not be 0, allows to cull depending on showflags (normally not needed/used in SHIPPING)

LODIndex

each LOD has its own vertex data

ChunkIdx

not used

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