Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
Include |
#include "SkeletalRenderPublic.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalRender.cpp |
void InitLODInfos
(
const USkinnedMeshComponent * InMeshComponent
)
Initialize the array of LODInfo based on the settings of the current skel mesh component