FSkeletalMeshObject::InitLODInfos

Initialize the array of LODInfo based on the settings of the current skel mesh component

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h

Include

#include "SkeletalRenderPublic.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalRender.cpp

Syntax

void InitLODInfos
(
    const USkinnedMeshComponent * InMeshComponent
)

Remarks

Initialize the array of LODInfo based on the settings of the current skel mesh component

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