MinDesiredLODLevel

Lowest (best) LOD that was desired for rendering this SkeletalMesh last frame.

Windows
MacOS
Linux

Syntax

int32 MinDesiredLODLevel

Remarks

Lowest (best) LOD that was desired for rendering this SkeletalMesh last frame. This should only ever be WRITTEN by the RENDER thread (in FSkeletalMeshProxy::PreRenderView) and READ by the GAME thread (in USkeletalMeshComponent::UpdateSkelPose).

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