Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
Include |
#include "SkeletalRenderPublic.h" |
virtual void PreGDMECallback
(
class FGPUSkinCache * GPUSkinCache,
uint32 FrameNumber
)
Called by FSkeletalMeshObject prior to GDME. This allows the GPU skin version to update bones etc now that we know we are going to render
Parameter |
Description |
---|---|
FrameNumber |
from GFrameNumber |