FSkeletalMeshObject::ShouldUsePerBoneMotionBlur

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h

Include

#include "SkeletalRenderPublic.h"

Syntax

bool ShouldUsePerBoneMotionBlur() const

Returns

if per-bone motion blur is enabled for this object. This includes is the system overwrites the skeletal mesh setting.

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