| FPrimitiveSceneProxy::CanBeOccluded()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
Include |
#include "SkeletalMeshTypes.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual bool CanBeOccluded() const
true if the proxy can be culled when occluded by other primitives