FSkeletalMeshSceneProxy::DebugDrawPhysicsAsset

Render physics asset for debug display

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h

Include

#include "SkeletalMeshTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

virtual void DebugDrawPhysicsAsset
(
    int32 ViewIndex,
    FMeshElementCollector & Collector,
    const FEngineShowFlags & EngineShowFlags
) const

Remarks

Render physics asset for debug display

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