Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
Include |
#include "SkeletalMeshTypes.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual void DebugDrawPhysicsAsset
(
int32 ViewIndex,
FMeshElementCollector & Collector,
const FEngineShowFlags & EngineShowFlags
) const
Render physics asset for debug display