Module |
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Header |
/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
Include |
#include "SkeletalMeshTypes.h" |
struct FSectionElementInfo
Info for section element in an LOD
Name | Description | ||
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bEnableShadowCasting |
Whether shadow casting is enabled for this section. |
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HitProxy |
The editor needs to be able to individual sub-mesh hit detection, so we store a hit proxy on each mesh. |
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Material |
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UseMaterialIndex |
Index into the materials array of the skel mesh or the component after LOD mapping |
Name | Description | |
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FSectionElementInfo ( |