FSkeletalMeshSceneProxy::GetCurrentFirstLODIdx_RenderThread

Windows
MacOS
Linux

Override Hierarchy

FPrimitiveSceneProxy::GetCurrentFirstLODIdx_RenderThread()

FSkeletalMeshSceneProxy::GetCurrentFirstLODIdx_RenderThread()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h

Include

#include "SkeletalMeshTypes.h"

Syntax

virtual uint8 GetCurrentFirstLODIdx_RenderThread() const

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