FSkeletalMeshSceneProxy::GetCurrentLODIndex

Util for getting LOD index currently used by this SceneProxy.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h

Include

#include "SkeletalMeshTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

int32 GetCurrentLODIndex()

Remarks

Util for getting LOD index currently used by this SceneProxy.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss