Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
Include |
#include "SkeletalMeshTypes.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
void GetMeshElementsConditionallySelectable
(
const TArray< const FSceneView * > & Views,
const FSceneViewFamily & ViewFamily,
bool bInSelectable,
uint32 VisibilityMap,
FMeshElementCollector & Collector
) const