FSkeletalMeshSceneProxy::GetMeshElementsConditionallySelectable

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h

Include

#include "SkeletalMeshTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

void GetMeshElementsConditionallySelectable
(
    const TArray< const FSceneView * > & Views,
    const FSceneViewFamily & ViewFamily,
    bool bInSelectable,
    uint32 VisibilityMap,
    FMeshElementCollector & Collector
) const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss